ABOUT ME
Hi, I'm Likith G, a 3D Game Artist specializing in texturing, surfacing, and game-ready asset production. With 4.9 years of experience in the gaming industry, I have worked across different stages of the 3D asset creation pipeline for PC and mobile games.
My primary focus is creating realistic and production-ready materials and surfaces using PBR workflows. I have experience taking assets through the pipeline while maintaining visual quality, technical requirements, and optimization for games.
Texturing & Surfacing
4.9 Years
PC & Mobile
PBR / Game-Ready
- 01
Concept / Reference
- 02
Modeling
- 03
UV
- 04
Texturing
- 05
Material Creation
- 06
Surfacing
- 07
Optimization
- 08
Game-Ready Asset
Skills & Expertise
Tools and disciplines used daily across production — from first reference to a validated, optimised in-engine asset.
- Substance 3D Painter
- Adobe Photoshop
- Blender
- Autodesk Maya
- 3ds Max
- Marmoset Toolbag
- Unreal Engine
What I Do
3D Game Asset Creation
Production of detailed, game-ready 3D assets suitable for PC and mobile game environments.
PBR Texturing
Realistic physically based texturing with attention to material definition, surface detail, and visual consistency.
Material & Surface Creation
Creation of believable materials and detailed surface treatments for game assets.
UV Mapping
Clean and efficient UV layouts designed for high-quality texturing and game production.
Game-Ready Optimization
Optimization of assets while maintaining the required visual quality and performance targets.
Environment Assets
Creation and texturing of assets suitable for game environments.
Professional Experience
3D Game Artist
Blue Papillions Studio Pvt Ltd
4.9 years of experience working as a Game Artist across multiple gaming projects, with a strong focus on 3D asset creation, PBR texturing, surfacing, materials, optimization, and game-ready production.
- PC game asset production
- Mobile game asset production
- Multiple stages of the asset creation pipeline
- Production-quality 3D assets
- Texturing and surfacing workflows
Education
Bachelor of Commerce — B.Com
Undergraduate degree completed prior to moving into game art.
AD3D Edge — Game Design
Certificate course focused on game design and 3D / game-art related skills.
Architectural Design Course
Additional design training supporting spatial and structural understanding.

















































